ZEP Guidebook (KR)
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1) 파일

Zombie_Sample.zip
14KB
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2) main.js

// load sprite
let monster = App.loadSpritesheet('monster.png', 96, 96, {
// defined base anim
left: [8, 9, 10, 11],
up: [12, 13, 14, 15],
down: [4, 5, 6, 7],
right: [16, 17, 18, 19],
}, 8);
const STATE_INIT = 3000;
const STATE_READY = 3001;
const STATE_PLAYING = 3002;
const STATE_JUDGE = 3004;
const STATE_END = 3005;
let _start = false; // Whether the game starts
let _players = App.players; // App.players : get total players
let _lastSurvivor = null;
let _zombieKing = [];
let _state = STATE_INIT;
let _stateTimer = 0; // Timer to check status value
let _live = 0; // number of survivors
let _resultstr;
function startApp()
{
if(_players.length > 2)
{
// Set the number of zombies
let zombiCnt = Math.floor(_players.length * 0.1);
if(zombiCnt < 1)
zombiCnt = 1;
let allPlayer = [];
let zombieIdx = [];
for(let i = 0; i < _players.length; ++i)
{
allPlayer.push(_players[i]);
}
for(let i = 0; i < zombiCnt; ++i)
{
let index = Math.floor(allPlayer.length * Math.random());
if(!zombieIdx.includes(allPlayer[index].id))
{
zombieIdx.push(allPlayer[index].id);
allPlayer.splice(index, 1);
}
}
// give players zombie attribute
for(let i in _players)
{
let p = _players[i];
// create and utilize option data using tags.
p.tag = {};
if(zombieIdx.includes(p.id))
{
p.tag.zombie = true;
p.tag.attack = 0;
}
else
{
p.tag.zombie = false;
p.tag.attack = 0;
_live++;
}
// when player property changed have to call this method
// 플레이어 속성 변경 시 반드시 호출하여 업데이트 한다.
p.sendUpdated();
}
_start = true;
}
else
{
App.showCenterLabel(`Playable number of people: 3 or more`);
startState(STATE_END);
}
}
function startState(state)
{
_state = state;
_stateTimer = 0;
switch(_state)
{
case STATE_INIT:
startApp();
break;
case STATE_READY:
App.showCenterLabel("The game will start soon.");
for(let i in _players)
{
let p = _players[i];
p.moveSpeed = 0;
// Change the attribute of zombies
if(p.tag.zombie)
{
p.title = '<P:ZERO>';
p.sprite = monster;
}
p.sendUpdated();
}
break;
case STATE_PLAYING:
for(let i in _players)
{
let p = _players[i];
// Change speed and label text according to player status
if(p.tag.zombie)
{
p.moveSpeed = 85;
p.showCenterLabel('Infect people!');
}
else
{
p.moveSpeed = 80;
p.showCenterLabel('Survive from zombies!');
}
p.sendUpdated();
}
break;
case STATE_JUDGE:
for(let i in _players) {
let p = _players[i];
p.moveSpeed = 0;
p.sendUpdated();
}
judgement(_live);
break;
case STATE_END:
_start = false;
for(let i in _players)
{
let p = _players[i];
p.moveSpeed = 80;
p.title = null;
p.sprite = null;
p.sendUpdated();
}
// Clear all objects in the map
Map.clearAllObjects();
break;
}
}
function checkSuvivors()
{
let resultlive = 0;
for(let i in _players)
{
let p = _players[i];
if(!p.tag.zombie)
{
_lastSurvivor = p;
++resultlive;
}
}
return resultlive;
}
function judgement(number)
{
// The highest number of attacks among all players
let attack = 0;
for(let i in _players)
{
let p = _players[i];
if(p.tag.attack > attack)
attack = p.tag.attack;
}
zombieKing = [];
for(let i in _players)
{
let p = _players[i];
if(p.tag.attack == attack)
zombieKing.push(p);
}
let index = Math.floor(Math.random() * zombieKing.length);
if(number == 1) // when there are survivors
resultstr = `${_lastSurvivor.name} is the last survivor!\nThe Strongest Zombie
[` + zombieKing[index].name + '] Number of infections : ' + attack;
else if(number == 0) // when there are no survivors
resultstr = `No survivors.\nThe Strongest Zombie [` + zombieKing[index].name +
'] Number of infections : ' + attack;
}
App.onStart.Add(function(){
startState(STATE_INIT);
});
// when player join the space event
// 플레이어가 스페이스에 입장 했을 때 이벤트
App.onJoinPlayer.Add(function(p) {
p.tag = {
zombie : false,
attack : 0,
};
if(_start) {
p.tag.zombie = true;
p.sprite = monster;
p.sendUpdated();
judgement(checkSuvivors());
}
_players = App.players;
});
// when player leave the space event
// 플레이어가 스페이스를 나갔을 때 이벤트
App.onLeavePlayer.Add(function(p) {
if(_start) {
judgement(checkSuvivors());
}
p.title = null;
p.sprite = null;
p.moveSpeed = 80;
p.sendUpdated();
_players = App.players;
});
// when the game block is pressed event
// 게임 블록을 밟았을 때 호출되는 이벤트
App.onDestroy.Add(function() {
App.stopSound();
});
// when player touched other player event
// 플레이어가 다른 플레이어와 부딪혔을 때
App.onPlayerTouched.Add(function(sender, target, x, y) {
if(_state != STATE_PLAYING)
return;
if(!sender.tag.zombie)
return;
if(target.tag.zombie)
return;
target.tag.zombie = true;
target.sprite = monster;
sender.tag.attack += 1;
target.sendUpdated();
_live = checkSuvivors();
if(_live >= 2)
{
App.showCenterLabel(`${target.name} is infected!\n(${_live} survivors!)`);
return;
}
else
startState(STATE_JUDGE);
});
// called every 20ms
// 20ms 마다 호출되는 업데이트
// param1 : deltatime ( elapsedTime )
App.onUpdate.Add(function(dt) {
if(!_start)
return;
_stateTimer += dt;
switch(_state)
{
case STATE_INIT:
App.showCenterLabel("Become a zombie and infect people. The host is faster
.\nPeople do their best to run away and be the last survivor.");
if(_stateTimer >= 5)
startState(STATE_READY);
break;
case STATE_READY:
if(_stateTimer >= 3)
startState(STATE_PLAYING);
break;
case STATE_PLAYING:
break;
case STATE_JUDGE:
App.showCenterLabel(resultstr);
if(_stateTimer >= 5)
startState(STATE_END);
break;
case STATE_END:
break;
}
});