# 오브젝트 npcProperty

npcProperty는`Map.putObjectWithKey(x, y, dynamicResource, option)`함수의

option 파라미터에서 지정할 수 있으며, 다음 7가지 속성을 지정할 수 있습니다.

<table><thead><tr><th width="171.33333333333331">이름</th><th width="113">타입</th><th>설명</th></tr></thead><tbody><tr><td>name</td><td>string</td><td>오브젝트 위에 표시될 이름</td></tr><tr><td>hp</td><td>number</td><td>오브젝트의 현재 체력</td></tr><tr><td>hpMax</td><td>number</td><td>오브젝트의 최대 체력</td></tr><tr><td>gaugeWidth</td><td>number</td><td><p>체력 게이지바의 너비</p><p>생략시 이미지의 너비 크기로 설정됩니다.</p></td></tr><tr><td>hpColor</td><td>number</td><td>체력 게이지바의 색상<br> ex) 0x03ff03 (초록색)</td></tr></tbody></table>

**예제 1 - npcProperty를 사용해 오브젝트 생성하기**

<div align="left"><figure><img src="/files/25BH7swMqckRhoF37b43" alt=""><figcaption></figcaption></figure></div>

{% file src="/files/8aMXbuLMGbiMhyMvSK6g" %}
예제 파일
{% endfile %}

```javascript
let blueman = App.loadSpritesheet('blueman.png', 48, 64, {
    left: [5, 6, 7, 8, 9],
    up: [15, 16, 17, 18, 19],
    down: [0, 1, 2, 3, 4],
    right: [10, 11, 12, 13, 14],
    dance: [20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37],
    down_jump: [38],
    left_jump: [39],
    right_jump: [40],
    up_jump: [41],
}, 8);
App.addOnKeyDown(81, function (player) {
    const objectKey = "TestBlueMan";
    const bluemanObject = Map.putObjectWithKey(18, 6, blueman, {
	npcProperty: { name: "BlueMan", hpColor: 0x03ff03, hp: 100, hpMax: 100 },
	overlap: true,
	movespeed: 100,
	key: objectKey, 
	useDirAnim: true,
        offsetX: -8,
        offsetY: -32,
    });

    Map.playObjectAnimationWithKey(objectKey, "down", -1);
});
```

**예제 2 - npcProperty로 체력이 깎이는 효과 구현하기**

![](/files/53KpI8eQhHUClrtEJqDB)

{% file src="/files/YVP2oZHOPLgfiZnZBwC0" %}
예제 파일
{% endfile %}

```javascript
let blueman = App.loadSpritesheet('blueman.png', 48, 64, {
    left: [5, 6, 7, 8, 9], // 좌방향 이동 이미지
    up: [15, 16, 17, 18, 19],
    down: [0, 1, 2, 3, 4],
    right: [10, 11, 12, 13, 14],
    dance: [20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37],
    down_jump: [38],
    left_jump: [39],
    right_jump: [40],
    up_jump: [41],
}, 8);

App.addOnKeyDown(81, function (player) {
    const objectKey = "TestBlueMan";
    const bluemanObject = Map.putObjectWithKey(18, 6, blueman, {
            npcProperty: { name: "BlueMan", hpColor: 0x03ff03, hp: 100, hpMax: 100 },
            overlap: true,
            collide: true, // ★ collid: true
            movespeed: 100, 
            key: objectKey, 
            useDirAnim: true,
            offsetX: -8,
            offsetY: -32,
    });

    Map.playObjectAnimationWithKey(objectKey, "down", -1);
});

App.onAppObjectAttacked.Add(function (p, x, y, layer, key) {
    const targetObject = Map.getObjectWithKey(key);
    targetObject.npcProperty.hp -= 10;
    if(targetObject.npcProperty.hp > 0) {
        const hpPercentage = targetObject.npcProperty.hp / targetObject.npcProperty.hpMax;
        if (hpPercentage < 0.3) {
            targetObject.npcProperty.hpColor = 0xff0000;
        } else if (hpPercentage < 0.7) {
            targetObject.npcProperty.hpColor = 0xffa500;
        }
        targetObject.sendUpdated();
    } else {
        Map.putObjectWithKey(targetObject.tileX, targetObject.tileY, null, { key: key })
    }
});

```


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs-kr.zep.us/creator/reference/npcproperty.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
